package difangame.collision;

import difangame.Constants;
import framework.Sprite;


/**
 * This class has almost no behavior, but it is needed because of the way our
 * framework is set up...
 * 
 */
public class BugStone extends BugCollision {
    protected final String myNonBugSprite = Constants.stone;

    @Override
    protected String getMyNonBugSprite () {
        return myNonBugSprite;
    }

    @Override
    public void noCollisionAction (Sprite s) {
        super.setCarrier(s, null);
    }

}
